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authorIan Romanick <[email protected]>2013-09-04 11:09:05 -0700
committerIan Romanick <[email protected]>2013-09-08 07:54:12 -0700
commit4a1950351663ac58cbef1ee041dab9a56441792c (patch)
treeeb1e54ecf1e7969904609db0577fb9ec9fef26fe /docs
parente334ff43c4d6a42b903cc1fbcfd77e34473d336a (diff)
mesa: Always use seamless cubemap filtering in GLES3
Appendix F.2 of the OpenGL ES 3.0.0 spec says: "OpenGL ES 3.0 requires that all cube map filtering be seamless. OpenGL ES 2.0 specified that a single cube map face be selected and used for filtering." Setting the field only in the context will work fine with sampler objects (and drivers that support AMD_seamless_cubemap_per_texture) because seamless filtering is used if *either* the context or the sampler enable it: "If TEXTURE_CUBE_MAP_SEAMLESS_ARB is emabled (sic) globally or the value of the texture's TEXTURE_CUBE_MAP_SEAMLESS_ARB parameter is TRUE, seamless cube map sampling is enabled..." Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reported-by: Maxence Le Dore <[email protected]> Thanked-by: Maxence Le Dore <[email protected]>
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