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authorBrian Paul <[email protected]>2001-09-10 19:21:13 +0000
committerBrian Paul <[email protected]>2001-09-10 19:21:13 +0000
commit306933046cdc70e20af7facea8bc8a975812787e (patch)
tree05c360b1c210159a76c602f1279c8d30db53325b /docs
parent30230a9cd171128c34c55bd751242dbe07dc3a89 (diff)
WindML updates (Stephane Raimbault)
Diffstat (limited to 'docs')
-rw-r--r--docs/README.WINDML14
1 files changed, 8 insertions, 6 deletions
diff --git a/docs/README.WINDML b/docs/README.WINDML
index a227d42b4db..e42d48dd3fc 100644
--- a/docs/README.WINDML
+++ b/docs/README.WINDML
@@ -12,6 +12,7 @@ gives better performance than double buffer software so if you can
compile your WindML driver with this option, just do it. I/O
redirection is adviced in target server.
+
Tested on
---------
@@ -53,6 +54,9 @@ ld < c:\Tornado\target\lib\objMesaGLU.o
ld < c:\Tornado\target\lib\objGLUTshapes.o
ld < c:\Tornado\target\lib\objMesaOS.o
+You can put the previous lines in a file and use:
+< filename
+
6. Download the application modules.
7. In WindShell, run:
@@ -82,18 +86,16 @@ input driver), you must do the following to use the UGL/Mesa interface:
5. Before the UGL is destroyed, call MesaDestroyContext().
-6. Before exiting, call if required uglEventQDestroy and then uglDeinitialize();
+6. Before exiting, call if required uglEventQDestroy and then
+ uglDeinitialize();
Limitations
-----------
I found the following limitations in my driver :
- Color Indexed management is only in 8 bits
- - The front and the back buffer must have the structure (mode and
- size). A structure umc->buffer is requisite if the front and back
- buffers are different.
- - It isn't possible to mix UGL/OpenGL application with a software
- double buffer (to fix)
+ - It's possible to mix UGL/OpenGL application with a software
+ double buffer
Modifications
------------