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authorKenneth Graunke <[email protected]>2012-11-27 23:45:17 -0800
committerIan Romanick <[email protected]>2013-01-25 09:07:33 -0500
commit34f966bdcb22733a159fb680859a83f88ef01d2a (patch)
tree2e43d668ad60ef98960e72bab1c77e05fd8305b0 /docs
parent0d2e6336a21e20afe37861030ac2161aadd0499e (diff)
glsl: Parse non-array uniform block instance names in GLSL ES 3.00.
In GLSL ES 3.00 (and GLSL 1.50), uniform blocks can have an associated "instance name", which essentially namespaces the variables inside. This patch adds basic parsing for this new feature, but doesn't yet hook it up to actually do anything yet. It does not support for arrays of interface blocks; a later commit will take care of that. This change temporarily regresses the piglit test interface-name-access-without-interface-name.vert. This shader failed to compile before (the expected result), but it failed to compile for the wrong reason. This is not a real regression. v2: Add some comments to ast_uniform_block::instance_name. Suggested by Paul Berry. Reviewed-by: Carl Worth <[email protected]> Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
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