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author | Kristian H. Kristensen <[email protected]> | 2019-09-13 15:20:05 -0700 |
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committer | Kristian H. Kristensen <[email protected]> | 2019-09-18 16:59:10 -0700 |
commit | be38480064a78c4a4391f87e45f7dd78dc88edce (patch) | |
tree | 08324f0963a69dbe6272601711a294e59da078ef /docs | |
parent | d38e0a6326310d8c92e8344a5feeda1e869760e8 (diff) |
freedreno/a6xx: Track location of gl_Position out as we link it
When using xfb and rasterizing, the fragment shader may have fewer
inputs than the vertex shader outputs. We can't rely on gl_Position to
be placed at fs->total_in, but have to instead remember where we add
it in the link map and use that location.
Fixes 100+ tesselation dEQPs under
dEQP-GLES31.functional.tessellation.primitive_discard.*
dEQP-GLES31.functional.tessellation.user_defined_io.*
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'docs')
0 files changed, 0 insertions, 0 deletions