diff options
author | Ilia Mirkin <[email protected]> | 2016-03-19 23:27:56 -0400 |
---|---|---|
committer | Ilia Mirkin <[email protected]> | 2016-03-20 17:51:08 -0400 |
commit | bbbdcdcf75f05f97ea346fd6d84ecc3d8ec61d24 (patch) | |
tree | 58e9243bc1a5040aa575804bef929e5267222676 /docs | |
parent | eeb117a09d6c0eb2b4fa94d55e8015c8aa982727 (diff) |
st/mesa: report correct precision information for low/medium/high ints
When we have native integers, these have full precision. Whether they're
low/medium/high isn't piped through the TGSI yet, but eventually those
might have differing precisions. For now they're just 32-bit ints.
Fixes the following dEQP tests:
dEQP-GLES3.functional.state_query.shader.precision_vertex_highp_int
dEQP-GLES3.functional.state_query.shader.precision_fragment_highp_int
which expected highp ints to have full 32-bit precision, not the default
23-bit float precision.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'docs')
0 files changed, 0 insertions, 0 deletions