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authorEleni Maria Stea <[email protected]>2017-08-04 20:20:12 +0300
committerTapani Pälli <[email protected]>2017-08-07 10:20:04 +0300
commit9f59cb2cdae15dc21cd9d27e4f80d0f8c841beef (patch)
tree622379752b313b6899bac40e6ab8560d8c501578 /docs
parent1e696b962b7207bb87cf9fc91e2a9de9a3becfba (diff)
docs: removed the '--with-sha1' requirement from shading.html
The configuration option --with-sha1 is no longer required for the MESA_SHADER_READ_PATH, MESA_SHADER_DUMP_PATH environment variables to take effect. 1- removed the "--with-sha1" sentence from docs/shading.html 2- added an extra note: that the corresponding dumped and replacement shaders must have the same filenames for the feature to take effect. Acked-by: Tapani Pälli <[email protected]>
Diffstat (limited to 'docs')
-rw-r--r--docs/shading.html6
1 files changed, 3 insertions, 3 deletions
diff --git a/docs/shading.html b/docs/shading.html
index c789102e641..8b4cfb36a1f 100644
--- a/docs/shading.html
+++ b/docs/shading.html
@@ -65,8 +65,7 @@ Example: export MESA_GLSL=dump,nopt
</p>
<p>
-Shaders can be dumped and replaced on runtime for debugging purposes. Mesa
-needs to be configured with '--with-sha1' to enable this functionality. This
+Shaders can be dumped and replaced on runtime for debugging purposes. This
feature is not currently supported by SCons build.
This is controlled via following environment variables:
@@ -76,7 +75,8 @@ This is controlled via following environment variables:
</ul>
Note, path set must exist before running for dumping or replacing to work.
When both are set, these paths should be different so the dumped shaders do
-not clobber the replacement shaders.
+not clobber the replacement shaders. Also, the filenames of the replacement shaders
+should match the filenames of the corresponding dumped shaders.
</p>
<h2 id="support">GLSL Version</h2>