diff options
author | Erik Faye-Lund <[email protected]> | 2020-01-16 21:11:29 +0100 |
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committer | Erik Faye-Lund <[email protected]> | 2020-01-18 11:39:32 +0100 |
commit | 7ee94d1b21b9f096d27471e708b2d8be9fc43530 (patch) | |
tree | dedab0bff39fa2002e66eead01a16b363d7be458 /docs | |
parent | 2ef989473ab2e9b4848c1f58c2637dc11eb38afc (diff) |
docs: fixup indentation
The most canonical indentation-style here is two spaces, which is what
the standard boilerplate in all documents use. So let's normalize to
that.
Reviewed-by: Eric Engestrom <[email protected]>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3443>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3443>
Diffstat (limited to 'docs')
-rw-r--r-- | docs/intro.html | 74 | ||||
-rw-r--r-- | docs/sourcetree.html | 14 |
2 files changed, 44 insertions, 44 deletions
diff --git a/docs/intro.html b/docs/intro.html index 99b58fd1c9c..0afd55c4314 100644 --- a/docs/intro.html +++ b/docs/intro.html @@ -357,46 +357,46 @@ features. </p> <ul> <li>Texture mapping: - <ul> - <li>glAreTexturesResident - <li>glBindTexture - <li>glCopyTexImage1D - <li>glCopyTexImage2D - <li>glCopyTexSubImage1D - <li>glCopyTexSubImage2D - <li>glDeleteTextures - <li>glGenTextures - <li>glIsTexture - <li>glPrioritizeTextures - <li>glTexSubImage1D - <li>glTexSubImage2D - </ul> + <ul> + <li>glAreTexturesResident + <li>glBindTexture + <li>glCopyTexImage1D + <li>glCopyTexImage2D + <li>glCopyTexSubImage1D + <li>glCopyTexSubImage2D + <li>glDeleteTextures + <li>glGenTextures + <li>glIsTexture + <li>glPrioritizeTextures + <li>glTexSubImage1D + <li>glTexSubImage2D + </ul> <li>Vertex Arrays: - <ul> - <li>glArrayElement - <li>glColorPointer - <li>glDrawElements - <li>glEdgeFlagPointer - <li>glIndexPointer - <li>glInterleavedArrays - <li>glNormalPointer - <li>glTexCoordPointer - <li>glVertexPointer - </ul> + <ul> + <li>glArrayElement + <li>glColorPointer + <li>glDrawElements + <li>glEdgeFlagPointer + <li>glIndexPointer + <li>glInterleavedArrays + <li>glNormalPointer + <li>glTexCoordPointer + <li>glVertexPointer + </ul> <li>Client state management: - <ul> - <li>glDisableClientState - <li>glEnableClientState - <li>glPopClientAttrib - <li>glPushClientAttrib - </ul> + <ul> + <li>glDisableClientState + <li>glEnableClientState + <li>glPopClientAttrib + <li>glPushClientAttrib + </ul> <li>Misc: - <ul> - <li>glGetPointer - <li>glIndexub - <li>glIndexubv - <li>glPolygonOffset - </ul> + <ul> + <li>glGetPointer + <li>glIndexub + <li>glIndexubv + <li>glPolygonOffset + </ul> </ul> </div> diff --git a/docs/sourcetree.html b/docs/sourcetree.html index 5ef74d93908..b16d2627abf 100644 --- a/docs/sourcetree.html +++ b/docs/sourcetree.html @@ -49,15 +49,15 @@ each directory. <li><b>main</b> - The core Mesa code (mainly state management) <li><b>drivers</b> - Mesa drivers (not used with Gallium) <ul> - <li><b>common</b> - code which may be shared by all drivers + <li><b>common</b> - code which may be shared by all drivers <li><b>dri</b> - Direct Rendering Infrastructure drivers <ul> - <li><b>common</b> - code shared by all DRI drivers - <li><b>i915</b> - driver for Intel i915/i945 - <li><b>i965</b> - driver for Intel i965 - <li><b>radeon</b> - driver for ATI R100 - <li><b>r200</b> - driver for ATI R200 - <li>XXX more + <li><b>common</b> - code shared by all DRI drivers + <li><b>i915</b> - driver for Intel i915/i945 + <li><b>i965</b> - driver for Intel i965 + <li><b>radeon</b> - driver for ATI R100 + <li><b>r200</b> - driver for ATI R200 + <li>XXX more </ul> <li><b>x11</b> - Xlib-based software driver <li><b>osmesa</b> - off-screen software driver |