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author | Eric Anholt <[email protected]> | 2017-10-30 15:12:33 -0700 |
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committer | Eric Anholt <[email protected]> | 2017-11-07 09:19:48 -0800 |
commit | 47dac5d2bc8b72a5ea96bccd537ca31b6713f090 (patch) | |
tree | 4ecb996c42adb22dde71609de8b9d011b82c0f02 /docs | |
parent | 3ea37d0a2aa33a37b292b82e83526361f71ffd7e (diff) |
broadcom/vc5: Use DEPTH24_STENCIL8 for rendering to depth-only textures.
The HW puts the pad bits at the top for DEPTH_COMPONENT24, but we need it
at the bottom for texturing. Using the format with stencil probably means
we won't be able to do Z24 and separate S8, but I wasn't planning on
supporting that anyway.
Fixes hiz-depth-read-fbo-d24-s0
Diffstat (limited to 'docs')
0 files changed, 0 insertions, 0 deletions