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authorEric Anholt <[email protected]>2017-10-30 15:12:33 -0700
committerEric Anholt <[email protected]>2017-11-07 09:19:48 -0800
commit47dac5d2bc8b72a5ea96bccd537ca31b6713f090 (patch)
tree4ecb996c42adb22dde71609de8b9d011b82c0f02 /docs
parent3ea37d0a2aa33a37b292b82e83526361f71ffd7e (diff)
broadcom/vc5: Use DEPTH24_STENCIL8 for rendering to depth-only textures.
The HW puts the pad bits at the top for DEPTH_COMPONENT24, but we need it at the bottom for texturing. Using the format with stencil probably means we won't be able to do Z24 and separate S8, but I wasn't planning on supporting that anyway. Fixes hiz-depth-read-fbo-d24-s0
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