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author | Xiang, Haihao <[email protected]> | 2008-02-28 21:27:16 +0800 |
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committer | Xiang, Haihao <[email protected]> | 2008-02-28 21:32:36 +0800 |
commit | 3ffd11f71d021f672b9bc15b3c39c155a0e2fecb (patch) | |
tree | 38ad2acfd3cb10ff5fa0b7b81de18a76ab6ec3af /docs | |
parent | 0da03c0aa9ed120fe5ff781a365b503b8ed70e0c (diff) |
mesa: separate shader program object from shader object.
Currently a callback delete_shader_cb is used for deleting shader
and shader program objects. Mesa detaches all attached shaders in
_mesa_free_shader_program_data when deleting shader program objects. However
it is likely that these shaders have been freed in _mesa_free_shader,
which will result in unexpected behaviour. This fix uses a single callback for
shader program objects and deletes shader program objects before shader objects.
Diffstat (limited to 'docs')
0 files changed, 0 insertions, 0 deletions