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author | Chris Forbes <[email protected]> | 2013-07-07 01:53:45 +1200 |
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committer | Chris Forbes <[email protected]> | 2013-08-01 20:58:52 +1200 |
commit | 21922cb70d0a2de23f6080c8b9c4324cba5a2fff (patch) | |
tree | 855e9bb73020f88609b31678f2c43440eb443f5a /docs | |
parent | 3b5fe704e182abce581518f43ea45d1cfb76f423 (diff) |
i965 Gen4/5: Generalize SF interpolation setup for GLSL1.3
Previously the SF only handled the builtin color varying specially.
This patch generalizes that support to cover user-defined varyings,
driven by the interpolation mode array set up alongside the VUE map.
Based on the following patches from Olivier Galibert:
- http://lists.freedesktop.org/archives/mesa-dev/2012-July/024335.html
- http://lists.freedesktop.org/archives/mesa-dev/2012-July/024339.html
With this patch, all the GLSL 1.3 interpolation tests that do not clip
(spec/glsl-1.30/execution/interpolation/*-none.shader_test) pass.
V5: Move key.do_flat_shading to brw_sf_compile.has_flat_shading; drop
vestigial hunks.
V6: Real bools.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'docs')
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