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authorChris Forbes <[email protected]>2013-07-07 01:53:45 +1200
committerChris Forbes <[email protected]>2013-08-01 20:58:52 +1200
commit21922cb70d0a2de23f6080c8b9c4324cba5a2fff (patch)
tree855e9bb73020f88609b31678f2c43440eb443f5a /docs
parent3b5fe704e182abce581518f43ea45d1cfb76f423 (diff)
i965 Gen4/5: Generalize SF interpolation setup for GLSL1.3
Previously the SF only handled the builtin color varying specially. This patch generalizes that support to cover user-defined varyings, driven by the interpolation mode array set up alongside the VUE map. Based on the following patches from Olivier Galibert: - http://lists.freedesktop.org/archives/mesa-dev/2012-July/024335.html - http://lists.freedesktop.org/archives/mesa-dev/2012-July/024339.html With this patch, all the GLSL 1.3 interpolation tests that do not clip (spec/glsl-1.30/execution/interpolation/*-none.shader_test) pass. V5: Move key.do_flat_shading to brw_sf_compile.has_flat_shading; drop vestigial hunks. V6: Real bools. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
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