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authorMatt Turner <[email protected]>2015-02-24 10:41:52 -0800
committerMatt Turner <[email protected]>2015-02-25 08:44:49 -0800
commitcb25087c7bd5f1ad2515647278b32d3f07803f77 (patch)
treee8433da923d052a2ac92cfb62082f20229166c93 /docs
parent864340219ba5aa90a19eb1336459d78a9b02cd16 (diff)
glsl: Rewrite and fix min/max to saturate optimization.
There were some bugs, and the code was really difficult to follow. We would optimize min(max(x, b), 1.0) into max(sat(x), b) but not pay attention to the order of min/max and also do max(min(x, b), 1.0) into max(sat(x), b) Corrects four shaders from Champions of Regnum that do min(max(x, 1), 10) and corrects rendering of Mass Effect under VMware Workstation. Cc: "10.4 10.5" <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89180 Reviewed-by: Abdiel Janulgue <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
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