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authorNicolai Hähnle <[email protected]>2019-05-04 12:37:36 +0200
committerMarek Olšák <[email protected]>2019-06-12 20:28:23 -0400
commitaa737e858050239c263b06d2646f9977876b5ba2 (patch)
treecc49115820c7cfb76b72c618b3829550efbd721d /docs
parent33be5ad8a39ae2a490d5a6cf2fde6b7d3506f670 (diff)
radeonsi: raise the alignment of LDS memory for compute shaders
This implies that the memory will always be at address 0, which allows LLVM to generate slightly better code. Reviewed-by: Marek Olšák <[email protected]>
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