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authorBrian Paul <[email protected]>2010-04-04 19:08:21 -0600
committerBrian Paul <[email protected]>2010-04-04 19:08:21 -0600
commita437601bee5f79d66c61215ed381a240d1ea7287 (patch)
tree9768d2a9705c57d71880678b50ce60b29b58542e /docs
parentbf4c4479dd3468c029a9688edf677e946c38b9e2 (diff)
docs: update status of transform feedback and instanced drawing
Diffstat (limited to 'docs')
-rw-r--r--docs/GL3.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 565ce2b2345..78ac6e852dd 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -26,7 +26,7 @@ Packed depth/stencil formats DONE
Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE
GL_EXT_texture_compression_rgtc not started
Red and red/green texture formats Ian?
-Transform feedback (GL_EXT_transform_feedback) not started
+Transform feedback (GL_EXT_transform_feedback) ~50% done
Vertex array objects (GL_APPLE_vertex_array_object) DONE
sRGB framebuffer format (GL_EXT_framebuffer_sRGB) not started
glClearBuffer commands DONE, except for dispatch
@@ -40,7 +40,7 @@ glBindBufferRange, glBindBufferBase commands not started
GL 3.1:
GLSL 1.30 and 1.40 not started
-Instanced drawing (GL_ARB_draw_instanced) not started
+Instanced drawing (GL_ARB_draw_instanced) ~50% done
Buffer copying (GL_ARB_copy_buffer) DONE
Primitive restart (GL_NV_primitive_restart) not started
16 vertex texture image units not started