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author | Kenneth Graunke <[email protected]> | 2013-03-20 23:58:03 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2013-09-03 11:30:15 -0700 |
commit | 644fbbd3ebe58ee2237395904f83e085f221d52d (patch) | |
tree | de889a4daa03c7282b143f5696b44920aff433f1 /docs | |
parent | 6e143af66d679060136815ed85626eba3079cbb6 (diff) |
mesa: Rename gl_context::swtnl_im to vbo_context; use proper type.
The main GL context's swtnl_im field is the VBO module's vbo_context
structure. Using the name "swtnl" in the name is confusing since
some drivers use hardware texturing and lighting, but still rely on the
VBO module for drawing.
v2: Forward declare the type and use that instead of void *
(suggested by Eric Anholt).
v3: Remove unnecessary cast (pointed out by by Topi Pohjolainen).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'docs')
0 files changed, 0 insertions, 0 deletions