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author | Chris Forbes <[email protected]> | 2014-02-22 18:09:31 +1300 |
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committer | Ian Romanick <[email protected]> | 2014-03-03 09:36:41 +0200 |
commit | 4c0702b05ca002e42dbf05c6c4451113df0c3799 (patch) | |
tree | b110d043934e2e8d2cd404d9381b8037a2575bcf /docs | |
parent | 5fbd6494517be0bc2f2ead4d6966776fcb0d426d (diff) |
i965: Validate (and resolve) all the bound textures.
BRW_MAX_TEX_UNIT is the static limit on the number of textures we
support per-stage, not in total.
Core's `Unit` array is sized by MAX_COMBINED_TEXTURE_IMAGE_UNITS, which
is significantly larger, and across the various shader stages, up to
ctx->Const.MaxCombinedTextureImageUnits elements of it may be actually
used.
Fixes invisible bad behavior in piglit's max-samplers test (although
this escalated to an assertion failure on HSW with texture_view, since
non-immutable textures only have _Format set by validation.)
Signed-off-by: Chris Forbes <[email protected]>
Cc: "9.2 10.0 10.1" <[email protected]>
Cc: Kenneth Graunke <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
(cherry picked from commit befbda56a246f77797bdf13fc005353441db2879)
Diffstat (limited to 'docs')
0 files changed, 0 insertions, 0 deletions