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authorChris Forbes <[email protected]>2014-02-22 18:09:31 +1300
committerIan Romanick <[email protected]>2014-03-03 09:36:41 +0200
commit4c0702b05ca002e42dbf05c6c4451113df0c3799 (patch)
treeb110d043934e2e8d2cd404d9381b8037a2575bcf /docs
parent5fbd6494517be0bc2f2ead4d6966776fcb0d426d (diff)
i965: Validate (and resolve) all the bound textures.
BRW_MAX_TEX_UNIT is the static limit on the number of textures we support per-stage, not in total. Core's `Unit` array is sized by MAX_COMBINED_TEXTURE_IMAGE_UNITS, which is significantly larger, and across the various shader stages, up to ctx->Const.MaxCombinedTextureImageUnits elements of it may be actually used. Fixes invisible bad behavior in piglit's max-samplers test (although this escalated to an assertion failure on HSW with texture_view, since non-immutable textures only have _Format set by validation.) Signed-off-by: Chris Forbes <[email protected]> Cc: "9.2 10.0 10.1" <[email protected]> Cc: Kenneth Graunke <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> (cherry picked from commit befbda56a246f77797bdf13fc005353441db2879)
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