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author | Boyan Ding <[email protected]> | 2016-10-31 14:45:48 +0800 |
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committer | Matt Turner <[email protected]> | 2017-01-09 17:58:33 -0800 |
commit | 41b1d9a558d620df339738aa4aa569fe14298b83 (patch) | |
tree | 4071617950ef6167db86a691b0c0ace031d6eb23 /docs | |
parent | 5b4fa21d5309662ab7e8e15e7f20f90bb8ebc944 (diff) |
glsl: Do not allow scalar types in vector relational functions
According to OpenGL Shading Language 4.50 spec, Section 8.7 "Vector
Relational Functions", functions of this type do not operate on scalar
types, so remove scalar types from signature definitions to make the
behavior consistent with glslangValidator and other drivers.
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Boyan Ding <[email protected]>
Diffstat (limited to 'docs')
0 files changed, 0 insertions, 0 deletions