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authorEric Engestrom <[email protected]>2017-09-08 11:53:47 +0100
committerEric Engestrom <[email protected]>2017-09-12 13:53:12 +0100
commit177fd320d6fdccad09397fc54a1cefc94e1c4de0 (patch)
tree5bb53824e565cf0c6c3b4a461c7b28a7cf46ebac /docs
parent43e2d58698f76b96b36ff3cb2eba1713ff3a3125 (diff)
glx: turn LIBGL_ALWAYS_INDIRECT into a boolean
Instead of setting based on set/unset, allow users to use boolean values. In the docs, use `ALWAYS=true` instead of `ALWAYS=1` as it's clearer IMO. Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
Diffstat (limited to 'docs')
-rw-r--r--docs/envvars.html2
-rw-r--r--docs/libGL.txt2
2 files changed, 2 insertions, 2 deletions
diff --git a/docs/envvars.html b/docs/envvars.html
index b70528fa467..aeb5ff28478 100644
--- a/docs/envvars.html
+++ b/docs/envvars.html
@@ -29,7 +29,7 @@ sometimes be useful for debugging end-user issues.
<li>LIBGL_DEBUG - If defined debug information will be printed to stderr.
If set to 'verbose' additional information will be printed.
<li>LIBGL_DRIVERS_PATH - colon-separated list of paths to search for DRI drivers
-<li>LIBGL_ALWAYS_INDIRECT - forces an indirect rendering context/connection.
+<li>LIBGL_ALWAYS_INDIRECT - if set to `true`, forces an indirect rendering context/connection.
<li>LIBGL_ALWAYS_SOFTWARE - if set to `true`, always use software rendering
<li>LIBGL_NO_DRAWARRAYS - if set do not use DrawArrays GLX protocol (for debugging)
<li>LIBGL_SHOW_FPS - print framerate to stdout based on the number of glXSwapBuffers
diff --git a/docs/libGL.txt b/docs/libGL.txt
index 839e330cf06..b69b8c07fcb 100644
--- a/docs/libGL.txt
+++ b/docs/libGL.txt
@@ -59,7 +59,7 @@ to learn if it is thread safe.
Indirect Rendering
You can force indirect rendering mode by setting the LIBGL_ALWAYS_INDIRECT
-environment variable. Hardware acceleration will not be used.
+environment variable to `true`. Hardware acceleration will not be used.