diff options
author | Eric Engestrom <[email protected]> | 2017-09-08 11:53:47 +0100 |
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committer | Eric Engestrom <[email protected]> | 2017-09-12 13:53:12 +0100 |
commit | 177fd320d6fdccad09397fc54a1cefc94e1c4de0 (patch) | |
tree | 5bb53824e565cf0c6c3b4a461c7b28a7cf46ebac /docs | |
parent | 43e2d58698f76b96b36ff3cb2eba1713ff3a3125 (diff) |
glx: turn LIBGL_ALWAYS_INDIRECT into a boolean
Instead of setting based on set/unset, allow users to use boolean values.
In the docs, use `ALWAYS=true` instead of `ALWAYS=1` as it's clearer IMO.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Diffstat (limited to 'docs')
-rw-r--r-- | docs/envvars.html | 2 | ||||
-rw-r--r-- | docs/libGL.txt | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/docs/envvars.html b/docs/envvars.html index b70528fa467..aeb5ff28478 100644 --- a/docs/envvars.html +++ b/docs/envvars.html @@ -29,7 +29,7 @@ sometimes be useful for debugging end-user issues. <li>LIBGL_DEBUG - If defined debug information will be printed to stderr. If set to 'verbose' additional information will be printed. <li>LIBGL_DRIVERS_PATH - colon-separated list of paths to search for DRI drivers -<li>LIBGL_ALWAYS_INDIRECT - forces an indirect rendering context/connection. +<li>LIBGL_ALWAYS_INDIRECT - if set to `true`, forces an indirect rendering context/connection. <li>LIBGL_ALWAYS_SOFTWARE - if set to `true`, always use software rendering <li>LIBGL_NO_DRAWARRAYS - if set do not use DrawArrays GLX protocol (for debugging) <li>LIBGL_SHOW_FPS - print framerate to stdout based on the number of glXSwapBuffers diff --git a/docs/libGL.txt b/docs/libGL.txt index 839e330cf06..b69b8c07fcb 100644 --- a/docs/libGL.txt +++ b/docs/libGL.txt @@ -59,7 +59,7 @@ to learn if it is thread safe. Indirect Rendering You can force indirect rendering mode by setting the LIBGL_ALWAYS_INDIRECT -environment variable. Hardware acceleration will not be used. +environment variable to `true`. Hardware acceleration will not be used. |