diff options
author | Brian Paul <[email protected]> | 2004-06-24 16:39:53 +0000 |
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committer | Brian Paul <[email protected]> | 2004-06-24 16:39:53 +0000 |
commit | 9a47d2b7cfd18dc86f2b12eb4ce7249cb5a10f9d (patch) | |
tree | 80f9637364bb4d571ff0ff3473a4d51fb925e793 /docs | |
parent | 939dd17653245621bf7488803f09418244b7b0b7 (diff) |
fix GL_HP_occlusion_test bug, use glext.h version 23
Diffstat (limited to 'docs')
-rw-r--r-- | docs/VERSIONS | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS index 925db890f0b..fed173b7748 100644 --- a/docs/VERSIONS +++ b/docs/VERSIONS @@ -1248,6 +1248,7 @@ Mesa Version History - option to walk triangle edges with double-precision floats (Justin Novosad of Discreet) (see config.h file) - support for AUX buffers in software GLX driver + - updated glext.h to version 23 Changes: - fragment fog interpolation is perspective corrected now - new glTexImage code, much cleaner, may be a bit faster @@ -1266,3 +1267,4 @@ Mesa Version History - fixed some minor glGetTexParameter glitches - GL_INTENSITY was mistakenly accepted as a <format> to glTexImage - fragment program writes to RC/HC register were broken + - fixed a few glitches in GL_HP_occlusion_test extension |