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author | Alejandro PiƱeiro <[email protected]> | 2019-04-18 15:58:35 +0200 |
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committer | Eric Engestrom <[email protected]> | 2019-04-30 15:45:33 +0100 |
commit | 9b6a00e66e2b9d8c999b53bf7f2dffb548ddf864 (patch) | |
tree | 402f7d539c98f33bcdd7e1db4f045ec75f168620 /docs | |
parent | da84d071a6f4c33015525c168d22c0f121025010 (diff) |
docs: document MESA_GLSL=errors keyword
Added with commit 0161691f3518, still checked on shaderapi.c
_mesa_get_shader_flag method.
Fixes: 0161691f3518db310411 "mesa: add GLSL_REPORT_ERRORS debug flag"
Reviewed-by: Eric Engestrom <[email protected]>
Diffstat (limited to 'docs')
-rw-r--r-- | docs/shading.html | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/shading.html b/docs/shading.html index 9e3c7218e31..76f25316f86 100644 --- a/docs/shading.html +++ b/docs/shading.html @@ -59,6 +59,7 @@ execution. These are generally used for debugging. <li><b>nopfrag</b> - force fragment shader to be a simple shader that passes through the color attribute. <li><b>useprog</b> - log glUseProgram calls to stderr +<li><b>errors</b> - GLSL compilation and link errors will be reported to stderr. </ul> <p> Example: export MESA_GLSL=dump,nopt |