diff options
author | Dave Airlie <[email protected]> | 2015-07-23 11:19:15 +1000 |
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committer | Dave Airlie <[email protected]> | 2015-07-24 11:11:59 +1000 |
commit | 7c4768540dacab8a4853f1310413cb976b5fb351 (patch) | |
tree | b21565af7a0ceb468247f70b4bc012722de00c1d /docs | |
parent | 80511d176a49e754a18ce585bab413db7af63bf7 (diff) |
docs/GL3.txt: ARB_shader_precision
This extension is about setting expectation on GL4.1 implementations
rather than actually enforcing things. So once you support GLSL 410
then you support this in theory.
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'docs')
-rw-r--r-- | docs/GL3.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt index bcc3424a17f..fd8a01eb143 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -126,7 +126,7 @@ GL 4.1, GLSL 4.10: GL_ARB_ES2_compatibility DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe) GL_ARB_get_program_binary DONE (0 binary formats) GL_ARB_separate_shader_objects DONE (all drivers) - GL_ARB_shader_precision started (Micah) + GL_ARB_shader_precision DONE (all drivers that support GLSL 4.10) GL_ARB_vertex_attrib_64bit DONE (nvc0, radeonsi, llvmpipe, softpipe) GL_ARB_viewport_array DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe) |