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authorBrian Paul <[email protected]>2004-06-10 20:48:46 +0000
committerBrian Paul <[email protected]>2004-06-10 20:48:46 +0000
commit694b10ca6d73e710a3521990df498779f6807d05 (patch)
tree2fbd776c5f3f6a190d6ce53e911fb5f0c63f8905 /docs
parent601df9c742939c1f77de489561fe3e1d02f49618 (diff)
document recent changes/fixes
Diffstat (limited to 'docs')
-rw-r--r--docs/VERSIONS5
1 files changed, 5 insertions, 0 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS
index fb18bc5d753..339533df8ac 100644
--- a/docs/VERSIONS
+++ b/docs/VERSIONS
@@ -1250,6 +1250,7 @@ Mesa Version History
- support for AUX buffers in software GLX driver
Changes:
- fragment fog interpolation is perspective corrected now
+ - new glTexImage code, much cleaner, may be a bit faster
Bug fixes:
- glArrayElement in display lists didn't handle generic vertex attribs
- glFogCoord didn't always work properly
@@ -1258,3 +1259,7 @@ Mesa Version History
- ARB fp TEX and TEXP instructions now use LOD=0
- glTexEnviv in display lists didn't work
- glRasterPos didn't do texgen or apply texture matrix
+ - GL_DOUBLE-valued vertex arrays were broken in some cases
+ - fixed texture rectangle edge/border sampling bugs
+ - sampling an incomplete texture in a fragment program would segfault
+ - glTexImage was missing a few error checks