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authorEmil Velikov <[email protected]>2015-03-05 23:06:42 +0000
committerEmil Velikov <[email protected]>2015-03-06 16:46:18 +0000
commit38591295cd4b68f89f257b20f476f98de3772a47 (patch)
treee4e0ddee3adbc931576ae2394a33ddb9eb2e378d /docs
parent8b15a883e0ba72c9156d7192a798bb272e0bc528 (diff)
glx: remove support for non-multithreaded platforms
Implicitly required for a while, although commit 9385c592c68 (mapi: remove u_thread.h) was the one that put the final nail on the coffin. Signed-off-by: Emil Velikov <[email protected]>
Diffstat (limited to 'docs')
-rw-r--r--docs/dispatch.html7
1 files changed, 2 insertions, 5 deletions
diff --git a/docs/dispatch.html b/docs/dispatch.html
index aacd01e0c65..77cfba3221f 100644
--- a/docs/dispatch.html
+++ b/docs/dispatch.html
@@ -185,8 +185,6 @@ ways that the dispatch table pointer can be accessed. There are four
different methods that can be used:</p>
<ol>
-<li>Using <tt>_glapi_Dispatch</tt> directly in builds for non-multithreaded
-environments.</li>
<li>Using <tt>_glapi_Dispatch</tt> and <tt>_glapi_get_dispatch</tt> in
multithreaded environments.</li>
<li>Using <tt>_glapi_Dispatch</tt> and <tt>pthread_getspecific</tt> in
@@ -204,9 +202,8 @@ terribly relevant.</p>
few preprocessor defines.</p>
<ul>
-<li>If <tt>GLX_USE_TLS</tt> is defined, method #4 is used.</li>
-<li>If <tt>HAVE_PTHREAD</tt> is defined, method #3 is used.</li>
-<li>If <tt>WIN32_THREADS</tt> is defined, method #2 is used.</li>
+<li>If <tt>GLX_USE_TLS</tt> is defined, method #3 is used.</li>
+<li>If <tt>HAVE_PTHREAD</tt> is defined, method #2 is used.</li>
<li>If none of the preceding are defined, method #1 is used.</li>
</ul>