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authorDave Airlie <[email protected]>2013-11-30 06:26:13 +0000
committerDave Airlie <[email protected]>2014-02-05 10:49:38 +1000
commit461c463bb2cf324f34bf76562f9942ceb1d69dec (patch)
treef6b07537aacbc5f363acea70da3a94635c5b1800 /docs
parentc4782a58c30473e5f67c7361c6c57160f940a978 (diff)
r600g: emit NOPs at end of shaders in more cases
If the shader has no CF clauses at all emit an nop If the last instruction is an ENDLOOP add a NOP for the LOOP to go to if the last instruction is CALL_FS add a NOP These fix a bunch of hangs in the geometry shader tests. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
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