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authorDave Airlie <[email protected]>2015-02-20 09:14:44 +1000
committerDave Airlie <[email protected]>2015-02-20 10:12:00 +1000
commit1759689d189b9cb4449eb349c20eccffd6318b9f (patch)
treeb528b78e5f67a26b166c64e5529047364c494fa0 /docs
parent8c6a0ebaad7224c40e55645b9c34aefe9b16542e (diff)
docs/GL3.txt: softpipe now supports GL_ARB_gpu_shader_fp64
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'docs')
-rw-r--r--docs/GL3.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 3a467001fb5..86f5e41d245 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -109,7 +109,7 @@ GL 4.0, GLSL 4.00:
- Enhanced per-sample shading DONE (r600)
- Interpolation functions DONE (r600)
- New overload resolution rules DONE
- GL_ARB_gpu_shader_fp64 DONE ()
+ GL_ARB_gpu_shader_fp64 DONE (softpipe)
GL_ARB_sample_shading DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_shader_subroutine not started
GL_ARB_tessellation_shader started (Chris, Ilia)