diff options
author | Samuel Pitoiset <[email protected]> | 2019-10-31 16:51:13 +0100 |
---|---|---|
committer | Samuel Pitoiset <[email protected]> | 2019-11-06 07:58:22 +0100 |
commit | cc66976d0ac41a91c357f3ff7641088a048ab695 (patch) | |
tree | aac2e18820204e0532c8f108f5732d2a3d80811d /docs | |
parent | 8145492f4aa9bf316f9a69f264d00d08c40a02f9 (diff) |
docs: document all RADV environment variables
Requested by https://gitlab.freedesktop.org/mesa/mesa/issues/2022
[skip ci]
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'docs')
-rw-r--r-- | docs/envvars.html | 105 |
1 files changed, 105 insertions, 0 deletions
diff --git a/docs/envvars.html b/docs/envvars.html index 8077bf29de4..ccde327b3c4 100644 --- a/docs/envvars.html +++ b/docs/envvars.html @@ -544,6 +544,111 @@ Mesa EGL supports different sets of environment variables. See the </dl> +<h3>RADV driver environment variables</h3> +<dl> +<dt><code>RADV_DEBUG</code></dt> +<dd>a comma-separated list of named flags, which do various things: +<dl> + <dt><code>allbos</code></dt> + <dd>force all allocated buffers to be referenced in submissions</dd> + <dt><code>allentrypoints</code></dt> + <dd>enable all device/instance entrypoints</dd> + <dt><code>checkir</code></dt> + <dd>validate the LLVM IR before LLVM compiles the shader</dd> + <dt><code>errors</code></dt> + <dd>display more info about errors</dd> + <dt><code>info</code></dt> + <dd>show GPU-related information</dd> + <dt><code>metashaders</code></dt> + <dd>dump internal meta shaders</dd> + <dt><code>nobinning</code></dt> + <dd>disable primitive binning</dd> + <dt><code>nocache</code></dt> + <dd>disable shaders cache</dd> + <dt><code>nocompute</code></dt> + <dd>disable compute queue</dd> + <dt><code>nodcc</code></dt> + <dd>disable Delta Color Compression (DCC) on images</dd> + <dt><code>nodynamicbounds</code></dt> + <dd>do not check OOB access for dynamic descriptors</dd> + <dt><code>nofastclears</code></dt> + <dd>disable fast color/depthstencil clears</dd> + <dt><code>nohiz</code></dt> + <dd>disable HIZ for depthstencil images</dd> + <dt><code>noibs</code></dt> + <dd>disable directly recording command buffers in GPU-visible memory</dd> + <dt><code>noloadstoreopt</code></dt> + <dd>disable LLVM SILoadStoreOptimizer pass</dd> + <dt><code>nomemorycache</code></dt> + <dd>disable memory shaders cache</dd> + <dt><code>nongg</code></dt> + <dd>disable NGG for GFX10+</dd> + <dt><code>nooutoforder</code></dt> + <dd>disable out-of-order rasterization</dd> + <dt><code>noshaderballot</code></dt> + <dd>disable shader ballot</dd> + <dt><code>nosisched</code></dt> + <dd>disable LLVM sisched experimental scheduler</dd> + <dt><code>nothreadllvm</code></dt> + <dd>disable LLVM threaded compilation</dd> + <dt><code>preoptir</code></dt> + <dd>dump LLVM IR before any optimizations</dd> + <dt><code>shaders</code></dt> + <dd>dump shaders</dd> + <dt><code>shaderstats</code></dt> + <dd>dump shader statistics</dd> + <dt><code>spirv</code></dt> + <dd>dump SPIR-V</dd> + <dt><code>startup</code></dt> + <dd>display info at startup</dd> + <dt><code>syncshaders</code></dt> + <dd>synchronize shaders after all draws/dispatches</dd> + <dt><code>unsafemath</code></dt> + <dd>enable unsafe math operations</dd> + <dt><code>vmfaults</code></dt> + <dd>check for VM memory faults via dmesg</dd> + <dt><code>zerovram</code></dt> + <dd>initialize all memory allocated in VRAM as zero</dd> +</dl> +</dd> +<dt><code>RADV_FORCE_FAMILY</code></dt> +<dd>force the driver to use a specific family eg. gfx900 (developers only)</dd> +<dt><code>RADV_PERFTEST</code></dt> +<dd>a comma-separated list of named flags, which do various things: +<dl> + <dt><code>aco</code></dt> + <dd>enable ACO experimental compiler</dd> + <dt><code>bolist</code></dt> + <dd>enable the global BO list</dd> + <dt><code>cswave32</code></dt> + <dd>enable wave32 for compute shaders (GFX10+)</dd> + <dt><code>dccmsaa</code></dt> + <dd>enable DCC for MSAA images</dd> + <dt><code>dfsm</code></dt> + <dd>enable dfsm</dd> + <dt><code>gewave32</code></dt> + <dd>enable wave32 for vertex/tess/geometry shaders (GFX10+)</dd> + <dt><code>localbos</code></dt> + <dd>enable local BOs</dd> + <dt><code>nobatchchain</code></dt> + <dd>disable chained submissions</dd> + <dt><code>pswave32</code></dt> + <dd>enable wave32 for pixel shaders (GFX10+)</dd> + <dt><code>shader_ballot</code></dt> + <dd>enable shader ballot</dd> + <dt><code>sisched</code></dt> + <dd>enable LLVM sisched experimental scheduler</dd> + <dt><code>tccompatcmask</code></dt> + <dd>enable TC-compat cmask for MSAA images</dd> +</dl> +</dd> +<dt><code>RADV_SECURE_COMPILE_THREADS</code></dt> +<dd>maximum number of secure compile threads (up to 32)</dd> +<dt><code>RADV_TRACE_FILE</code></dt> +<dd>generate cmdbuffer tracefiles when a GPU hang is detected</dd> +</dl> + + <p> Other Gallium drivers have their own environment variables. These may change frequently so the source code should be consulted for details. |