diff options
author | Topi Pohjolainen <[email protected]> | 2016-05-31 16:47:50 +0300 |
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committer | Topi Pohjolainen <[email protected]> | 2016-06-01 09:16:36 +0300 |
commit | 6ca118d2f402495e88e5d534773007ac680885a2 (patch) | |
tree | 9df3c0196f2197ae54d3ec9fa1b429468a83c840 /docs | |
parent | 30e9e6bd071097fd602a15f488b7eead45460885 (diff) |
i965: Add norbc debug option
This INTEL_DEBUG option disables lossless compression (also known
as render buffer compression).
v2: (Matt) Use likely(!lossless_compression_disabled) instead of
!likely(lossless_compression_disabled)
(Grazvydas) Update docs/envvars.html
Cc: "12.0" <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'docs')
-rw-r--r-- | docs/envvars.html | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/envvars.html b/docs/envvars.html index 253aaf26dcd..ed957bd1999 100644 --- a/docs/envvars.html +++ b/docs/envvars.html @@ -166,6 +166,7 @@ See the <a href="xlibdriver.html">Xlib software driver page</a> for details. <li>vec4 - force vec4 mode in vertex shader</li> <li>spill_fs - force spilling of all registers in the scalar backend (useful to debug spilling code)</li> <li>spill_vec4 - force spilling of all registers in the vec4 backend (useful to debug spilling code)</li> + <li>norbc - disable single sampled render buffer compression</li> </ul> </ul> |