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authorMarek Olšák <[email protected]>2015-03-16 23:15:22 +0100
committerMarek Olšák <[email protected]>2015-03-18 12:04:27 +0100
commit2b5379651f0b4dca9c1187b53b8466ff265ceb80 (patch)
tree5b6e868b3bf54ca909b8bb42642dbc72d666d943 /docs
parenta984abdad39df2d8ceb4c46e11f4ce1344c36c86 (diff)
docs/GL3: don't list r300
r300g already supports everything it can. There's no point in listing the driver here. Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'docs')
-rw-r--r--docs/GL3.txt56
1 files changed, 28 insertions, 28 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 5d59341cfb2..1ca45020dc9 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -21,23 +21,23 @@ Feature Status
GL 3.0, GLSL 1.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
glBindFragDataLocation, glGetFragDataLocation DONE
- Conditional rendering (GL_NV_conditional_render) DONE (r300, swrast)
- Map buffer subranges (GL_ARB_map_buffer_range) DONE (r300, swrast)
- Clamping controls (GL_ARB_color_buffer_float) DONE (r300)
- Float textures, renderbuffers (GL_ARB_texture_float) DONE (r300)
+ Conditional rendering (GL_NV_conditional_render) DONE (swrast)
+ Map buffer subranges (GL_ARB_map_buffer_range) DONE (swrast)
+ Clamping controls (GL_ARB_color_buffer_float) DONE ()
+ Float textures, renderbuffers (GL_ARB_texture_float) DONE ()
GL_EXT_packed_float DONE ()
GL_EXT_texture_shared_exponent DONE (swrast)
Float depth buffers (GL_ARB_depth_buffer_float) DONE ()
- Framebuffer objects (GL_ARB_framebuffer_object) DONE (r300, swrast)
+ Framebuffer objects (GL_ARB_framebuffer_object) DONE (swrast)
GL_ARB_half_float_pixel DONE (all drivers)
- GL_ARB_half_float_vertex DONE (r300, swrast)
+ GL_ARB_half_float_vertex DONE (swrast)
GL_EXT_texture_integer DONE ()
GL_EXT_texture_array DONE ()
Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE (swrast)
- GL_EXT_texture_compression_rgtc DONE (r300, swrast)
- GL_ARB_texture_rg DONE (r300, swrast)
+ GL_EXT_texture_compression_rgtc DONE (swrast)
+ GL_ARB_texture_rg DONE (swrast)
Transform feedback (GL_EXT_transform_feedback) DONE ()
- Vertex array objects (GL_ARB_vertex_array_object) DONE (all drivers)
+ Vertex array objects (GL_ARB_vertex_array_object) DONE ()
sRGB framebuffer format (GL_EXT_framebuffer_sRGB) DONE ()
glClearBuffer commands DONE
glGetStringi command DONE
@@ -45,7 +45,7 @@ GL 3.0, GLSL 1.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, soft
glVertexAttribI commands DONE
Depth format cube textures DONE ()
GLX_ARB_create_context (GLX 1.4 is required) DONE
- Multisample anti-aliasing DONE (llvmpipe (*), softpipe (*), r300)
+ Multisample anti-aliasing DONE (llvmpipe (*), softpipe (*))
(*) llvmpipe and softpipe have fake Multisample anti-aliasing support
@@ -54,27 +54,27 @@ GL 3.1, GLSL 1.40 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, soft
Forward compatible context support/deprecations DONE ()
Instanced drawing (GL_ARB_draw_instanced) DONE (swrast)
- Buffer copying (GL_ARB_copy_buffer) DONE (r300, swrast)
- Primitive restart (GL_NV_primitive_restart) DONE (r300)
+ Buffer copying (GL_ARB_copy_buffer) DONE (swrast)
+ Primitive restart (GL_NV_primitive_restart) DONE ()
16 vertex texture image units DONE ()
Texture buffer objs (GL_ARB_texture_buffer_object) DONE for OpenGL 3.1 contexts ()
- Rectangular textures (GL_ARB_texture_rectangle) DONE (r300, swrast)
+ Rectangular textures (GL_ARB_texture_rectangle) DONE (swrast)
Uniform buffer objs (GL_ARB_uniform_buffer_object) DONE (swrast)
- Signed normalized textures (GL_EXT_texture_snorm) DONE (r300)
+ Signed normalized textures (GL_EXT_texture_snorm) DONE ()
GL 3.2, GLSL 1.50 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
Core/compatibility profiles DONE
Geometry shaders DONE ()
- BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (r300, swrast)
- Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE (r300, swrast)
- Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (r300, swrast)
- Provoking vertex (GL_ARB_provoking_vertex) DONE (r300, swrast)
+ BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (swrast)
+ Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE (swrast)
+ Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast)
+ Provoking vertex (GL_ARB_provoking_vertex) DONE (swrast)
Seamless cubemaps (GL_ARB_seamless_cube_map) DONE ()
Multisample textures (GL_ARB_texture_multisample) DONE ()
Frag depth clamp (GL_ARB_depth_clamp) DONE (swrast)
- Fence objects (GL_ARB_sync) DONE (r300, swrast)
+ Fence objects (GL_ARB_sync) DONE (swrast)
GLX_ARB_create_context_profile DONE
@@ -82,13 +82,13 @@ GL 3.3, GLSL 3.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, soft
GL_ARB_blend_func_extended DONE ()
GL_ARB_explicit_attrib_location DONE (all drivers that support GLSL)
- GL_ARB_occlusion_query2 DONE (r300, swrast)
+ GL_ARB_occlusion_query2 DONE (swrast)
GL_ARB_sampler_objects DONE (all drivers)
GL_ARB_shader_bit_encoding DONE ()
GL_ARB_texture_rgb10_a2ui DONE ()
- GL_ARB_texture_swizzle DONE (r300, swrast)
+ GL_ARB_texture_swizzle DONE (swrast)
GL_ARB_timer_query DONE ()
- GL_ARB_instanced_arrays DONE (r300)
+ GL_ARB_instanced_arrays DONE ()
GL_ARB_vertex_type_2_10_10_10_rev DONE ()
@@ -123,7 +123,7 @@ GL 4.0, GLSL 4.00:
GL 4.1, GLSL 4.10:
- GL_ARB_ES2_compatibility DONE (i965, nv50, nvc0, r300, r600, radeonsi, llvmpipe, softpipe)
+ GL_ARB_ES2_compatibility DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_get_program_binary DONE (0 binary formats)
GL_ARB_separate_shader_objects DONE (all drivers)
GL_ARB_shader_precision started (Micah)
@@ -143,7 +143,7 @@ GL 4.2, GLSL 4.20:
GL_ARB_conservative_depth DONE (all drivers that support GLSL 1.30)
GL_ARB_shading_language_420pack DONE (all drivers that support GLSL 1.30)
GL_ARB_shading_language_packing DONE (all drivers)
- GL_ARB_internalformat_query DONE (i965, nv50, nvc0, r300, r600, radeonsi, llvmpipe, softpipe)
+ GL_ARB_internalformat_query DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_map_buffer_alignment DONE (all drivers)
@@ -176,19 +176,19 @@ GL 4.3, GLSL 4.30:
GL 4.4, GLSL 4.40:
GL_MAX_VERTEX_ATTRIB_STRIDE DONE (all drivers)
- GL_ARB_buffer_storage DONE (i965, nv30, nv50, nvc0, r300, r600, radeonsi)
+ GL_ARB_buffer_storage DONE (i965, nv30, nv50, nvc0, r600, radeonsi)
GL_ARB_clear_texture DONE (i965)
GL_ARB_enhanced_layouts not started
GL_ARB_multi_bind DONE (all drivers)
GL_ARB_query_buffer_object not started
- GL_ARB_texture_mirror_clamp_to_edge DONE (i965, nv30, nv50, nvc0, r300, r600, radeonsi, swrast, llvmpipe, softpipe)
+ GL_ARB_texture_mirror_clamp_to_edge DONE (i965, nv30, nv50, nvc0, r600, radeonsi, swrast, llvmpipe, softpipe)
GL_ARB_texture_stencil8 not started
GL_ARB_vertex_type_10f_11f_11f_rev DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL 4.5, GLSL 4.50:
GL_ARB_ES3_1_compatibility not started
- GL_ARB_clip_control DONE (nv50, nvc0, r300, r600, radeonsi, llvmpipe, softpipe)
+ GL_ARB_clip_control DONE (nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_conditional_render_inverted DONE (i965, nv50, nvc0, llvmpipe, softpipe)
GL_ARB_cull_distance not started
GL_ARB_derivative_control DONE (i965, nv50, nvc0, r600)
@@ -204,7 +204,7 @@ GL 4.5, GLSL 4.50:
- Query object started (Martin Peres)
GL_ARB_get_texture_sub_image started (Brian Paul)
GL_ARB_shader_texture_image_samples not started
- GL_ARB_texture_barrier DONE (nv50, nvc0, r300, r600, radeonsi)
+ GL_ARB_texture_barrier DONE (nv50, nvc0, r600, radeonsi)
GL_KHR_context_flush_control DONE (all - but needs GLX/EXT extension to be useful)
GL_KHR_robust_buffer_access_behavior not started
GL_KHR_robustness 90% done (the ARB variant)