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authorIlia Mirkin <[email protected]>2014-06-22 13:47:19 -0400
committerIlia Mirkin <[email protected]>2014-06-28 00:51:43 -0400
commitf230015206acc460571e3faf52f33111512f9dc6 (patch)
tree95ebd933339d07fc14e6a286048fcf2b87415f48 /docs
parenta001ca98e155213ebde343957a934e1b8bb9db3d (diff)
mesa: expose ARB_seamless_cubemap_per_texture when supported
All of the bits appear to already be in place to support this in the sampler (which the original AMD version didn't allow). Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'docs')
-rw-r--r--docs/relnotes/10.3.html1
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/relnotes/10.3.html b/docs/relnotes/10.3.html
index ecc8580f42b..8a90b18067d 100644
--- a/docs/relnotes/10.3.html
+++ b/docs/relnotes/10.3.html
@@ -53,6 +53,7 @@ Note: some of the new features are only available with certain drivers.
<li>GL_ARB_texture_query_levels on nv50, nvc0, llvmpipe, r600, radeonsi, softpipe</li>
<li>GL_ARB_texture_query_lod on radeonsi</li>
<li>GL_ARB_viewport_array on nvc0</li>
+<li>GL_ARB_seamless_cubemap_per_texture on i965, llvmpipe, nvc0, r600, radeonsi, softpipe</li>
</ul>