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authorBrian Paul <[email protected]>2012-06-29 17:10:58 -0600
committerBrian Paul <[email protected]>2012-07-05 08:03:19 -0600
commitd594f72e1615cda47b838046df4590316da3d1a9 (patch)
tree2b1e4f367d8ff81b7fb340fda49041e7b0041132 /docs
parent30f8575fde673f2279aee1fbe89e7df07cb81081 (diff)
svga: fix CMP translation for vertex shaders
Converting CMP to SLT+LRP didn't work when src2 or src3 was Inf/NaN. That's the case for GLSL sqrt(0). sqrt(0) actually happens in many piglit auto-generated tests that use the distance() function. v2: remove debug/devel code, per Jose Reviewed-by: José Fonseca <[email protected]>
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