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authorTimothy Arceri <[email protected]>2017-08-14 09:23:41 +1000
committerTimothy Arceri <[email protected]>2017-08-24 11:18:48 +1000
commit4009370232f87227655f8f41949e9a56650fb1f5 (patch)
treeb0bfef2f112aab951e6afad71166e0f650c48bbf /docs
parenta6618afd2740f997cc23bd75de712af6452589a7 (diff)
glsl: stop adding pointers from bindless structs to the cache
This is so we always create reproducible cache entries. Consistency is required for verification of any third party distributed shaders. Reviewed-by: Samuel Pitoiset <[email protected]>
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