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author | Timothy Arceri <[email protected]> | 2017-08-14 09:23:41 +1000 |
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committer | Timothy Arceri <[email protected]> | 2017-08-24 11:18:48 +1000 |
commit | 4009370232f87227655f8f41949e9a56650fb1f5 (patch) | |
tree | b0bfef2f112aab951e6afad71166e0f650c48bbf /docs | |
parent | a6618afd2740f997cc23bd75de712af6452589a7 (diff) |
glsl: stop adding pointers from bindless structs to the cache
This is so we always create reproducible cache entries. Consistency
is required for verification of any third party distributed shaders.
Reviewed-by: Samuel Pitoiset <[email protected]>
Diffstat (limited to 'docs')
0 files changed, 0 insertions, 0 deletions