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authorTimothy Arceri <[email protected]>2016-07-08 12:44:44 +1000
committerTimothy Arceri <[email protected]>2017-01-31 09:51:31 +1100
commit30aa22dec0db401abd919b051bdfed54aa9258d1 (patch)
tree12d7a7eb719ec4b3e73e19d9a14574f6fb0f3ab6 /docs
parentba1eb854bdb054714c5e98140c5697ed9b894c42 (diff)
mesa: add new MESA_GLSL flag for printing shader cache debug info
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'docs')
-rw-r--r--docs/shading.html1
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/shading.html b/docs/shading.html
index b0ed249e1dd..e44035a0b23 100644
--- a/docs/shading.html
+++ b/docs/shading.html
@@ -49,6 +49,7 @@ execution. These are generally used for debugging.
<li><b>log</b> - log all GLSL shaders to files.
The filenames will be "shader_X.vert" or "shader_X.frag" where X
the shader ID.
+<li><b>cache_info</b> - print debug information about shader cache
<li><b>nopt</b> - disable compiler optimizations
<li><b>opt</b> - force compiler optimizations
<li><b>uniform</b> - print message to stdout when glUniform is called