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authorMarek Olšák <[email protected]>2017-04-22 18:04:00 +0200
committerMarek Olšák <[email protected]>2017-04-28 21:47:35 +0200
commit9fd9a7d0ba39ed2328b1d48cd8ae83f070202f51 (patch)
tree9da9804d307111c52af451896e85aa621d63b255 /docs
parent3b2e93e472d185a5df5ec3c3d23c8744a0c23e42 (diff)
radeonsi: remove VS epilog code, compile VS with PrimID export on demand
The use of PrimID in the pixel shader is too rare to deserve such a sizable support code. The initial idea of the VS epilog was to move the clipping code there and remove it based on states, but optimized variants are now used to do that and are easier to support, so the VS epilog has turned out to be not so useful. Reviewed-by: Nicolai Hähnle <[email protected]>
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