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authorSamuel Iglesias Gonsalvez <[email protected]>2014-06-13 10:24:40 +0200
committerIago Toral Quiroga <[email protected]>2014-06-30 08:08:50 +0200
commitf3c5b2f7d08f8a2a41df0a224cd6600ce4260fa1 (patch)
tree7d6a3d30d86cc368f4d55b0224d011b855b03a03 /docs
parent5b3492fa3ff1738fffbc8d05cf39b6e10da3dc39 (diff)
docs: mark "Geometry shader multiple streams" as done for i965
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
Diffstat (limited to 'docs')
-rw-r--r--docs/GL3.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 1fecc624208..bc418a90808 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -108,7 +108,7 @@ GL 4.0:
- Packing/bitfield/conversion functions DONE
- Enhanced textureGather DONE
- Geometry shader instancing DONE
- - Geometry shader multiple streams started (Iago)
+ - Geometry shader multiple streams DONE (i965)
- Enhanced per-sample shading DONE
- Interpolation functions started (Chris)
- New overload resolution rules DONE