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author | Brian Paul <[email protected]> | 2012-02-27 20:28:09 -0700 |
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committer | Brian Paul <[email protected]> | 2012-02-29 08:39:20 -0700 |
commit | 84870e215667c999202be31057df6e31a0389bb7 (patch) | |
tree | 256c0d79da478b45dd4ef0284cebae3968703060 /docs | |
parent | 83fed5e13081f2f5c7156f4f706eabbd6a87c5ae (diff) |
mesa: reorder things in mtypes.h
Move structs, enums, etc so they're in more logical order. In particular,
the shader and transform feedback-related structs/enums were pretty
scattered around.
Diffstat (limited to 'docs')
0 files changed, 0 insertions, 0 deletions