diff options
author | Samuel Iglesias Gonsálvez <[email protected]> | 2017-04-20 14:02:44 +0200 |
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committer | Samuel Iglesias Gonsálvez <[email protected]> | 2017-04-20 16:27:31 +0200 |
commit | 2beff74314459df86561eea74a1864c50c54ec4f (patch) | |
tree | 862332006f452422c943a5635d8ccceb40719d7a /docs | |
parent | a9d27c8a33a4aef9b71f716cd08ad3d52bc1591c (diff) |
docs/envvars: sort INTEL_DEBUG envvar options by name
It helps to find the envvar option you are looking for.
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'docs')
-rw-r--r-- | docs/envvars.html | 58 |
1 files changed, 29 insertions, 29 deletions
diff --git a/docs/envvars.html b/docs/envvars.html index a064f569c8b..05afd2d5529 100644 --- a/docs/envvars.html +++ b/docs/envvars.html @@ -163,47 +163,47 @@ See the <a href="xlibdriver.html">Xlib software driver page</a> for details. This is useful for debugging hangs, etc.</li> <li>INTEL_DEBUG - a comma-separated list of named flags, which do various things: <ul> - <li>color - use color in output</li> - <li>tex - emit messages about textures.</li> - <li>state - emit messages about state flag tracking</li> - <li>blit - emit messages about blit operations</li> - <li>miptree - emit messages about miptrees</li> - <li>perf - emit messages about performance issues</li> - <li>perfmon - emit messages about AMD_performance_monitor</li> + <li>ann - annotate IR in assembly dumps</li> + <li>aub - dump batches into an AUB trace for use with simulation tools</li> <li>bat - emit batch information</li> - <li>pix - emit messages about pixel operations</li> + <li>blit - emit messages about blit operations</li> + <li>blorp - emit messages about the blorp operations (blits & clears)</li> <li>buf - emit messages about buffer objects</li> + <li>clip - emit messages about the clip unit (for old gens, includes the CLIP program)</li> + <li>color - use color in output</li> + <li>cs - dump shader assembly for compute shaders</li> + <li>do32 - generate compute shader SIMD32 programs even if workgroup size doesn't exceed the SIMD16 limit</li> + <li>dri - emit messages about the DRI interface</li> <li>fbo - emit messages about framebuffers</li> <li>fs - dump shader assembly for fragment shaders</li> <li>gs - dump shader assembly for geometry shaders</li> - <li>sync - after sending each batch, emit a message and wait for that batch to finish rendering</li> - <li>prim - emit messages about drawing primitives</li> - <li>vert - emit messages about vertex assembly</li> - <li>dri - emit messages about the DRI interface</li> - <li>sf - emit messages about the strips & fans unit (for old gens, includes the SF program)</li> - <li>stats - enable statistics counters. you probably actually want perfmon or intel_gpu_top instead.</li> - <li>urb - emit messages about URB setup</li> - <li>vs - dump shader assembly for vertex shaders</li> - <li>clip - emit messages about the clip unit (for old gens, includes the CLIP program)</li> - <li>aub - dump batches into an AUB trace for use with simulation tools</li> - <li>shader_time - record how much GPU time is spent in each shader</li> + <li>hex - print instruction hex dump with the disassembly</li> + <li>l3 - emit messages about the new L3 state during transitions</li> + <li>miptree - emit messages about miptrees</li> + <li>no8 - don't generate SIMD8 fragment shader</li> <li>no16 - suppress generation of 16-wide fragment shaders. useful for debugging broken shaders</li> - <li>blorp - emit messages about the blorp operations (blits & clears)</li> + <li>nocompact - disable instruction compaction</li> <li>nodualobj - suppress generation of dual-object geometry shader code</li> + <li>norbc - disable single sampled render buffer compression</li> <li>optimizer - dump shader assembly to files at each optimization pass and iteration that make progress</li> - <li>ann - annotate IR in assembly dumps</li> - <li>no8 - don't generate SIMD8 fragment shader</li> - <li>vec4 - force vec4 mode in vertex shader</li> + <li>perf - emit messages about performance issues</li> + <li>perfmon - emit messages about AMD_performance_monitor</li> + <li>pix - emit messages about pixel operations</li> + <li>prim - emit messages about drawing primitives</li> + <li>sf - emit messages about the strips & fans unit (for old gens, includes the SF program)</li> + <li>shader_time - record how much GPU time is spent in each shader</li> <li>spill_fs - force spilling of all registers in the scalar backend (useful to debug spilling code)</li> <li>spill_vec4 - force spilling of all registers in the vec4 backend (useful to debug spilling code)</li> - <li>cs - dump shader assembly for compute shaders</li> - <li>hex - print instruction hex dump with the disassembly</li> - <li>nocompact - disable instruction compaction</li> + <li>state - emit messages about state flag tracking</li> + <li>stats - enable statistics counters. you probably actually want perfmon or intel_gpu_top instead.</li> + <li>sync - after sending each batch, emit a message and wait for that batch to finish rendering</li> <li>tcs - dump shader assembly for tessellation control shaders</li> <li>tes - dump shader assembly for tessellation evaluation shaders</li> - <li>l3 - emit messages about the new L3 state during transitions</li> - <li>do32 - generate compute shader SIMD32 programs even if workgroup size doesn't exceed the SIMD16 limit</li> - <li>norbc - disable single sampled render buffer compression</li> + <li>tex - emit messages about textures.</li> + <li>urb - emit messages about URB setup</li> + <li>vec4 - force vec4 mode in vertex shader</li> + <li>vert - emit messages about vertex assembly</li> + <li>vs - dump shader assembly for vertex shaders</li> </ul> <li>INTEL_PRECISE_TRIG - if set to 1, true or yes, then the driver prefers accuracy over performance in trig functions.</li> |