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authorDaniel Borca <[email protected]>2004-10-12 06:43:00 +0000
committerDaniel Borca <[email protected]>2004-10-12 06:43:00 +0000
commitf5e7629685e30c6c5e6c7bb3bb8ebc330f91e053 (patch)
tree05ff251a6dcfed81c8bda3fdf8248827374bbfda /docs
parent189f7e31d652064e5c8a4b492206b180c6d99020 (diff)
doc update
Diffstat (limited to 'docs')
-rw-r--r--docs/README.DJ12
1 files changed, 8 insertions, 4 deletions
diff --git a/docs/README.DJ b/docs/README.DJ
index e4000ff69dc..4b086cc4e5a 100644
--- a/docs/README.DJ
+++ b/docs/README.DJ
@@ -1,4 +1,4 @@
- Mesa 6.1 DOS/DJGPP Port v1.6
+ Mesa 6.3 DOS/DJGPP Port v1.7
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@@ -6,7 +6,7 @@
Description:
~~~~~~~~~~~~
-Well, guess what... this is the DOS port of Mesa 6.1, for DJGPP fans... Whoa!
+Well, guess what... this is the DOS port of Mesa 6.3, for DJGPP fans... Whoa!
The driver has its origins in ddsample.c, written by Brian Paul and found by me
in Mesa 3.4.2.
@@ -92,7 +92,7 @@ FAQ:
2. Using Mesa for DJGPP
Q) DMesa is so SLOOOW! The Win32 OpenGL performs so much better...
- A) Is that a question? If you have a 3dfx Voodoo or higher card, you're
+ A) Is that a question? If you have a 3dfx Voodoo (any model), you're
lucky (check http://sourceforge.net/projects/glide for the DJGPP port).
If you haven't, sorry; everything is done in software. Suggestions?
@@ -134,7 +134,7 @@ FAQ:
struct {
int xres, yres;
int bpp;
- } **l = malloc(n * sizeof(void **));
+ } **l = malloc(n * sizeof(void *));
Now pass the newly allocated buffer to fill in:
DMesaGetIntegerv(DMESA_GET_VIDEO_MODES, (GLint *)l);
And collect the info:
@@ -257,6 +257,10 @@ v1.6 (aug-2004)
! fixed a horrible bug in VGA initialization routine
! fixed partial clears
+v1.7 (???-2004)
+ + enabled OpenGL 2.0 support
+ + added support for sw texture compression
+
Contact: