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authorDave Airlie <[email protected]>2015-07-23 11:19:15 +1000
committerDave Airlie <[email protected]>2015-07-24 11:11:59 +1000
commit7c4768540dacab8a4853f1310413cb976b5fb351 (patch)
treeb21565af7a0ceb468247f70b4bc012722de00c1d /docs
parent80511d176a49e754a18ce585bab413db7af63bf7 (diff)
docs/GL3.txt: ARB_shader_precision
This extension is about setting expectation on GL4.1 implementations rather than actually enforcing things. So once you support GLSL 410 then you support this in theory. Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'docs')
-rw-r--r--docs/GL3.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index bcc3424a17f..fd8a01eb143 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -126,7 +126,7 @@ GL 4.1, GLSL 4.10:
GL_ARB_ES2_compatibility DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_get_program_binary DONE (0 binary formats)
GL_ARB_separate_shader_objects DONE (all drivers)
- GL_ARB_shader_precision started (Micah)
+ GL_ARB_shader_precision DONE (all drivers that support GLSL 4.10)
GL_ARB_vertex_attrib_64bit DONE (nvc0, radeonsi, llvmpipe, softpipe)
GL_ARB_viewport_array DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe)