diff options
author | Roland Scheidegger <[email protected]> | 2015-03-31 17:23:17 +0200 |
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committer | Roland Scheidegger <[email protected]> | 2015-03-31 17:23:51 +0200 |
commit | 489866938f8bf85625f0f452006a3422a2585950 (patch) | |
tree | 329bc6a778412dee644ffb68de0dd0c5a83ea3c5 /docs | |
parent | 0753b135f6e83b171d8a1b08aea967374f3542bc (diff) |
llvmpipe: enable ARB_texture_gather
Just announce support for 4 components.
While here also increase the max/min texel offsets (the limit is completely
artificial, was chosen because that's what other hardware did, however there's
other drivers using larger limits).
Over a thousand little piglits skip->pass.
v2: update docs/GL3.txt
Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'docs')
-rw-r--r-- | docs/GL3.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt index 36142603af4..94166e284e8 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -115,7 +115,7 @@ GL 4.0, GLSL 4.00: GL_ARB_tessellation_shader started (Chris, Ilia) GL_ARB_texture_buffer_object_rgb32 DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe) GL_ARB_texture_cube_map_array DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe) - GL_ARB_texture_gather DONE (i965, nv50, nvc0, r600, radeonsi) + GL_ARB_texture_gather DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe) GL_ARB_texture_query_lod DONE (i965, nv50, nvc0, r600, radeonsi) GL_ARB_transform_feedback2 DONE (i965, nv50, nvc0, r600, radeonsi) GL_ARB_transform_feedback3 DONE (i965, nv50, nvc0, r600, radeonsi) |