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authorRoland Scheidegger <[email protected]>2015-03-31 17:23:17 +0200
committerRoland Scheidegger <[email protected]>2015-03-31 17:23:51 +0200
commit489866938f8bf85625f0f452006a3422a2585950 (patch)
tree329bc6a778412dee644ffb68de0dd0c5a83ea3c5 /docs
parent0753b135f6e83b171d8a1b08aea967374f3542bc (diff)
llvmpipe: enable ARB_texture_gather
Just announce support for 4 components. While here also increase the max/min texel offsets (the limit is completely artificial, was chosen because that's what other hardware did, however there's other drivers using larger limits). Over a thousand little piglits skip->pass. v2: update docs/GL3.txt Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'docs')
-rw-r--r--docs/GL3.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 36142603af4..94166e284e8 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -115,7 +115,7 @@ GL 4.0, GLSL 4.00:
GL_ARB_tessellation_shader started (Chris, Ilia)
GL_ARB_texture_buffer_object_rgb32 DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_texture_cube_map_array DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
- GL_ARB_texture_gather DONE (i965, nv50, nvc0, r600, radeonsi)
+ GL_ARB_texture_gather DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe)
GL_ARB_texture_query_lod DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_transform_feedback2 DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_transform_feedback3 DONE (i965, nv50, nvc0, r600, radeonsi)