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author | Dylan Baker <[email protected]> | 2018-05-31 15:22:49 -0700 |
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committer | Dylan Baker <[email protected]> | 2018-06-01 08:39:17 -0700 |
commit | 423c4fe954b33cf8791fc1f977ba9e025b8f63a4 (patch) | |
tree | 79835bf1a949b668bf9ac3379b791c8bfd531ad4 /docs | |
parent | 939312702e35928770e5f90f7b053ece3d10e7ae (diff) |
docs: Add release notes for 18.1.1
Diffstat (limited to 'docs')
-rw-r--r-- | docs/relnotes/18.1.1.html | 167 |
1 files changed, 167 insertions, 0 deletions
diff --git a/docs/relnotes/18.1.1.html b/docs/relnotes/18.1.1.html new file mode 100644 index 00000000000..9b3710acd01 --- /dev/null +++ b/docs/relnotes/18.1.1.html @@ -0,0 +1,167 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Mesa Release Notes</title> + <link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> + <h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 18.1.1 Release Notes / June 1 2018</h1> + +<p> +Mesa 18.1.1 is a bug fix release which fixes bugs found since the 18.1.0 release. +</p> +<p> +Mesa 18.1.1 implements the OpenGL 4.5 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.5. OpenGL +4.5 is <strong>only</strong> available if requested at context creation. +Compatibility contexts may report a lower version depending on each driver. +</p> + + +<h2>SHA256 checksums</h2> +<pre> +TBD +</pre> + + +<h2>New features</h2> + +<p>None</p> + +<h2>Bug fixes</h2> + +<p>None<p> + +<h2>Changes</h2> +<p>Anuj Phogat (1):</p> +<ul> + <li>i965/glk: Add l3 banks count for 2x6 configuration</li> +</ul> + +<p>Bas Nieuwenhuizen (7):</p> +<ul> + <li>radv: Fix multiview queries.</li> + <li>radv: Translate logic ops.</li> + <li>radv: Fix up 2_10_10_10 alpha sign.</li> + <li>radv: Disable texel buffers with A2 SNORM/SSCALED/SINT for pre-vega.</li> + <li>amd/addrlib: Use defines in autotools build.</li> + <li>radv: Fix SRGB compute copies.</li> + <li>radv: Only expose subgroup shuffles on VI+.</li> +</ul> + +<p>Christoph Haag (1):</p> +<ul> + <li>radv: fix VK_EXT_descriptor_indexing</li> +</ul> + +<p>Dave Airlie (5):</p> +<ul> + <li>radv/resolve: do fmask decompress on all layers.</li> + <li>radv: resolve all layers in compute resolve path.</li> + <li>radv: use compute path for multi-layer images.</li> + <li>virgl: set texture buffer offset alignment to disable ARB_texture_buffer_range.</li> + <li>tgsi/scan: add hw atomic to the list of memory accessing files</li> +</ul> + +<p>Dylan Baker (2):</p> +<ul> + <li>docs: Add sha sums for release</li> + <li>VERSION: bump to 18.1.1 for next release</li> +</ul> + +<p>Eric Engestrom (1):</p> +<ul> + <li>vulkan: don't free uninitialised memory</li> +</ul> + +<p>Francisco Jerez (4):</p> +<ul> + <li>Revert "mesa: simplify _mesa_is_image_unit_valid for buffers"</li> + <li>i965: Move buffer texture size calculation into a common helper function.</li> + <li>i965: Handle non-zero texture buffer offsets in buffer object range calculation.</li> + <li>i965: Use intel_bufferobj_buffer() wrapper in image surface state setup.</li> +</ul> + +<p>Ilia Mirkin (1):</p> +<ul> + <li>nv30: ensure that displayable formats are marked accordingly</li> +</ul> + +<p>Jan Vesely (1):</p> +<ul> + <li>eg/compute: Use reference counting to handle compute memory pool.</li> +</ul> + +<p>Jason Ekstrand (2):</p> +<ul> + <li>intel/eu: Set EXECUTE_1 when setting the rounding mode in cr0</li> + <li>intel/blorp: Support blits and clears on surfaces with offsets</li> +</ul> + +<p>Jose Dapena Paz (1):</p> +<ul> + <li>mesa: do not leak ctx->Shader.ReferencedProgram references</li> +</ul> + +<p>Kai Wasserbäch (1):</p> +<ul> + <li>opencl: autotools: Fix linking order for OpenCL target</li> +</ul> + +<p>Marek Olšák (3):</p> +<ul> + <li>st/mesa: simplify lastLevel determination in st_finalize_texture</li> + <li>radeonsi: fix incorrect parentheses around VS-PS varying elimination</li> + <li>mesa: handle GL_UNSIGNED_INT64_ARB properly (v2)</li> +</ul> + +<p>Michel Dänzer (1):</p> +<ul> + <li>dri3: Stricter SBC wraparound handling</li> +</ul> + +<p>Nanley Chery (4):</p> +<ul> + <li>i965: Add and use a getter for the miptree aux buffer</li> + <li>i965: Add and use a single miptree aux_buf field</li> + <li>i965/miptree: Fix handling of uninitialized MCS buffers</li> + <li>i965/miptree: Zero-initialize CCS_D buffers</li> +</ul> + +<p>Samuel Pitoiset (2):</p> +<ul> + <li>spirv: fix visiting inner loops with same break/continue block</li> + <li>radv: fix centroid interpolation</li> +</ul> + +<p>Stuart Young (1):</p> +<ul> + <li>etnaviv: Fix missing rnndb file in tarballs</li> +</ul> + +<p>Thierry Reding (3):</p> +<ul> + <li>tegra: Treat resources with modifiers as scanout</li> + <li>tegra: Fix scanout resources without modifiers</li> + <li>tegra: Remove usage of non-stable UAPI</li> +</ul> + +<p>Timothy Arceri (1):</p> +<ul> + <li>mesa: add glUniform*ui{v} support to display lists</li> +</ul> + +</div> +</body> +</html> |