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authorDave Airlie <[email protected]>2017-12-04 05:31:46 +1000
committerDave Airlie <[email protected]>2018-01-29 05:42:28 +1000
commit1c9ea24a19a28e87f6038281c516287f25ad88b5 (patch)
treef59e78bd4516fc09ee7133de40c2dfa6fe5eb7e3 /docs
parenta7ec366e503cc2b05d6920fa5027b0f001ae9e58 (diff)
r600: add ARB_query_buffer_object support
This uses a different shader than radeonsi, as we can't address non-256 aligned ssbos, which the radeonsi code does. This passes some extra offsets into the shader. It also contains a set of u64 instruction implementation that may or may not be complete (at least the u64div is definitely not something that works outside this use-case). If r600 grows 64-bit integers, it will use the GLSL lowering for divmod. Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
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