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authorRob Clark <[email protected]>2014-09-06 12:45:17 -0400
committerRob Clark <[email protected]>2014-09-09 19:42:18 -0400
commitfd4884e9291cd941c31e9ed7858a42bec2f1eca8 (patch)
tree85e8b300e6642a2386ceb16bbf253ff8431f386c /docs
parente387fdd2351b87f1614cebdc87a4b2aa3af8c3f6 (diff)
freedreno/ir3: add no-copy-propagate fallback step
Most of the things the new compiler still has trouble with basically amount to cp stage removing too many copies. But without the cp stage, the shaders the new compiler produces are still better (perf and correctness) than the old compiler. So a simple thing to do until I have more time to work on it is first trying falling back to new compiler without cp, before finally falling back to old compiler. Signed-off-by: Rob Clark <[email protected]>
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