diff options
author | Samuel Iglesias Gonsalvez <[email protected]> | 2014-06-13 10:24:40 +0200 |
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committer | Iago Toral Quiroga <[email protected]> | 2014-06-30 08:08:50 +0200 |
commit | f3c5b2f7d08f8a2a41df0a224cd6600ce4260fa1 (patch) | |
tree | 7d6a3d30d86cc368f4d55b0224d011b855b03a03 /docs | |
parent | 5b3492fa3ff1738fffbc8d05cf39b6e10da3dc39 (diff) |
docs: mark "Geometry shader multiple streams" as done for i965
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Diffstat (limited to 'docs')
-rw-r--r-- | docs/GL3.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt index 1fecc624208..bc418a90808 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -108,7 +108,7 @@ GL 4.0: - Packing/bitfield/conversion functions DONE - Enhanced textureGather DONE - Geometry shader instancing DONE - - Geometry shader multiple streams started (Iago) + - Geometry shader multiple streams DONE (i965) - Enhanced per-sample shading DONE - Interpolation functions started (Chris) - New overload resolution rules DONE |