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authorEric Anholt <[email protected]>2013-10-04 17:46:04 -0700
committerEric Anholt <[email protected]>2013-10-23 15:33:10 -0700
commita5e2e7f9a4bc813ce85f4a10bcd6086f21aa8a32 (patch)
treed0c3e60d36b735acb3178c7b10bbdaaf2ba4cfb4 /docs
parentb37f7e0160ae30d75c939bcd1aab8df3a2178820 (diff)
i965: Add support for GL_ARB_texture_buffer_range.
Supporting this extension turns out to simplify our code a bit over not supporting this extension, once the glBufferSubData() synchronization code lands. v2: Use 16 byte alignment like we do for uniform buffers, due to unaligned access penalties. Reviewed-by: Jordan Justen <[email protected]> (v1)
Diffstat (limited to 'docs')
-rw-r--r--docs/GL3.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index af75b094619..ff28ea6a813 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -157,7 +157,7 @@ ARB_robust_buffer_access_behavior not started
ARB_shader_image_size not started
ARB_shader_storage_buffer_object not started
ARB_stencil_texturing not started
-ARB_texture_buffer_range DONE (nv50, nvc0)
+ARB_texture_buffer_range DONE (nv50, nvc0, i965)
ARB_texture_query_levels DONE (i965)
ARB_texture_storage_multisample DONE (i965)
ARB_texture_view not started