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author | Chad Versace <[email protected]> | 2011-11-15 22:51:35 -0800 |
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committer | Chad Versace <[email protected]> | 2011-11-22 10:50:51 -0800 |
commit | 293e9a7ccfeb64efd54464658518e4ded054a13c (patch) | |
tree | 43920075ce8bff443d73ba9ff50628822cb3d776 /docs | |
parent | b264698d30d3c789bbe1fc64fd72c731f342877a (diff) |
intel: Enable HiZ for texture renderbuffers
When a depth texture is first attached to framebuffer, allocate a HiZ
miptree for it.
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
Diffstat (limited to 'docs')
0 files changed, 0 insertions, 0 deletions