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authorChad Versace <[email protected]>2011-11-15 22:51:35 -0800
committerChad Versace <[email protected]>2011-11-22 10:50:51 -0800
commit293e9a7ccfeb64efd54464658518e4ded054a13c (patch)
tree43920075ce8bff443d73ba9ff50628822cb3d776 /docs
parentb264698d30d3c789bbe1fc64fd72c731f342877a (diff)
intel: Enable HiZ for texture renderbuffers
When a depth texture is first attached to framebuffer, allocate a HiZ miptree for it. Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Chad Versace <[email protected]>
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