diff options
author | Chad Versace <[email protected]> | 2014-01-07 12:08:30 -0800 |
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committer | Chad Versace <[email protected]> | 2014-02-05 18:19:26 -0800 |
commit | 1340e24406fbdfdbfb49dc19d7d5d72d6e363631 (patch) | |
tree | 09545176bdfa21dcf9a4ce9a548ea92328d8b465 /docs | |
parent | 0224bd20f391e8e26637380bb50187ba2fb51ee4 (diff) |
egl/glx: Remove egl_glx driver
Mesa now has a real, feature-rich EGL implementation on X11 via xcb.
Therefore I believe there is no longer a practical need for the egl_glx
driver.
Furthermore, egl_glx appears to be unmaintained. The most recent
nontrivial commit to egl_glx was 6baa5f1 on 2011-11-25.
Tested by running weston-smoke in windowed Weston on X with i965.
Signed-off-by: Chad Versace <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Acked-by: Kristian Høgsberg <[email protected]>
Diffstat (limited to 'docs')
-rw-r--r-- | docs/egl.html | 14 |
1 files changed, 0 insertions, 14 deletions
diff --git a/docs/egl.html b/docs/egl.html index dc232419439..eebb8c73b55 100644 --- a/docs/egl.html +++ b/docs/egl.html @@ -232,16 +232,6 @@ The supported platforms are X11, DRM, FBDEV, and GDI.</p> </dd> -<dt><code>egl_glx</code></dt> -<dd> - -<p>This driver provides a wrapper to GLX. It uses exclusively GLX to implement -the EGL API. It supports both direct and indirect rendering when the GLX does. -It is accelerated when the GLX is. As such, it cannot provide functions that -is not available in GLX or GLX extensions.</p> -</dd> -</dl> - <h2>Packaging</h2> <p>The ABI between the main library and its drivers are not stable. Nor is @@ -262,10 +252,6 @@ is disabled by default.</p> <code>src/egl/</code>. The sources of the <code>egl</code> state tracker can be found at <code>src/gallium/state_trackers/egl/</code>.</p> -<p>The suggested way to learn to write a EGL driver is to see how other drivers -are written. <code>egl_glx</code> should be a good reference. It works in any -environment that has GLX support, and it is simpler than most drivers.</p> - <h3>Lifetime of Display Resources</h3> <p>Contexts and surfaces are examples of display resources. They might live |