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authorBrian Paul <[email protected]>2004-07-23 23:32:15 +0000
committerBrian Paul <[email protected]>2004-07-23 23:32:15 +0000
commitdfa5c2bfbbba1e24829582863caeafd97f124d5e (patch)
treeac5eb6f3c0f9b4b07972b4c69601539bb0852ecf /docs
parenteae26ca4ba62506f6751ec6ca3e3d50709f28d81 (diff)
new MESA_GLX_DEPTH_BITS env var
Diffstat (limited to 'docs')
-rw-r--r--docs/VERSIONS2
-rw-r--r--docs/envvars.html1
2 files changed, 2 insertions, 1 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS
index a0e4d7dcd31..2cb781b1ac8 100644
--- a/docs/VERSIONS
+++ b/docs/VERSIONS
@@ -1249,7 +1249,7 @@ Mesa Version History
(Justin Novosad of Discreet) (see config.h file)
- support for AUX buffers in software GLX driver
- updated glext.h to version 23
- - new MESA_GLX_FORCE_ALPHA environment variable for x11 driver
+ - new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars
Changes:
- fragment fog interpolation is perspective corrected now
- new glTexImage code, much cleaner, may be a bit faster
diff --git a/docs/envvars.html b/docs/envvars.html
index 7cda0e48987..12e44e288a9 100644
--- a/docs/envvars.html
+++ b/docs/envvars.html
@@ -32,6 +32,7 @@ software driver:
<li>MESA_GLX_FX - set to either "fullscreen" for full-screen rendering,
"window" to render into a window, or "disable" to disable the Glide driver.
<li>MESA_GLX_FORCE_ALPHA - if set, forces RGB windows to have an alpha channel.
+<li>MESA_GLX_DEPTH_BITS - specifies default number of bits for depth buffer.
</ul>