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author | Dylan Baker <[email protected]> | 2020-04-22 14:34:51 -0700 |
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committer | Marge Bot <[email protected]> | 2020-04-22 22:10:31 +0000 |
commit | c790e1c642e8bd7267c72fb218f97d90572287e1 (patch) | |
tree | f4851d2e3e0b75156f9c95709821fe73b28beb55 /docs | |
parent | ad460c5dd6ff3974fdc4c8887d035f9dea0ad01b (diff) |
docs: Add relnotes for 20.0.5
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4688>
Diffstat (limited to 'docs')
-rw-r--r-- | docs/relnotes/20.0.5.html | 213 |
1 files changed, 213 insertions, 0 deletions
diff --git a/docs/relnotes/20.0.5.html b/docs/relnotes/20.0.5.html new file mode 100644 index 00000000000..ab4c49ff71a --- /dev/null +++ b/docs/relnotes/20.0.5.html @@ -0,0 +1,213 @@ + +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> +<meta http-equiv="content-type" content="text/html; charset=utf-8"> +<title>Mesa Release Notes</title> +<link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> +<h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 20.0.5 Release Notes / 2020-04-22</h1> + +<p> + Mesa 20.0.5 is a bug fix release which fixes bugs found since the 20.0.4 release. +</p> +<p> +Mesa 20.0.5 implements the OpenGL 4.6 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.6. OpenGL +4.6 is <strong>only</strong> available if requested at context creation. +Compatibility contexts may report a lower version depending on each driver. +</p> +<p> +Mesa 20.0.5 implements the Vulkan 1.2 API, but the version reported by +the apiVersion property of the VkPhysicalDeviceProperties struct +depends on the particular driver being used. +</p> + +<h2>SHA256 checksum</h2> +<pre> +TBD. +</pre> + + +<h2>New features</h2> + +<ul> +</ul> + +<h2>Bug fixes</h2> + +<ul> + <li>nir: nir_lower_returns can't handle nested loops</li> + <li>Graphic artifacts with Mesa 20.0.4 on intel HD 510 GPU</li> + <li>Mesa 20 regression makes Lightsprint demos crash</li> + <li>Build Fails with Clang Shared Library</li> + <li>dri_common.h:58:8: error: unknown type name '__GLXDRIdrawable'</li> + <li>Graphical glitches on Intel Graphics when Xorg started on Iris driver</li> + <li>SIGSEGV src/compiler/glsl/ast_function.cpp:53</li> + <li>manywin aborts with "i965: Failed to submit batchbuffer: Invalid argument"</li> + <li>manywin aborts with "i965: Failed to submit batchbuffer: Invalid argument"</li> + <li>manywin aborts with "i965: Failed to submit batchbuffer: Invalid argument"</li> + <li>manywin aborts with "i965: Failed to submit batchbuffer: Invalid argument"</li> + <li>v3d: transform feedback issue</li> + <li>radv: dEQP-VK.binding_model.descriptorset_random.sets4.noarray.ubolimitlow.sbolimitlow.imglimitlow.noiub.comp.noia.0 segfault</li> + <li>radv: RAVEN fails dEQP-VK.pipeline.timestamp.misc_tests.reset_query_before_copy</li> + <li>https://gitlab.freedesktop.org/mesa/mesa/-/issues/2727</li> + <li>enable storageBuffer16BitAccess feature in radv for SI and CIK</li> + <li>Weston drm-backend.so seems to fail with Mesa master and LIBGL_ALWAYS_SOFTWARE=1</li> + <li>vaapi bob deinterlacer produces wrong output height on AMD</li> +</ul> + +<h2>Changes</h2> + +<ul> + <p>Arcady Goldmints-Orlov (1):</p> + <li> nir: Lower returns correctly inside nested loops</li> + <p></p> + <p>Bas Nieuwenhuizen (3):</p> + <li> radv: Store 64-bit availability bools if requested.</li> + <li> radv: Consider maximum sample distances for entire grid.</li> + <li> radv: Use correct buffer count with variable descriptor set sizes.</li> + <p></p> + <p>D Scott Phillips (1):</p> + <li> util/sparse_array: don't stomp head's counter on pop operations</li> + <p></p> + <p>Daniel Stone (1):</p> + <li> EGL: Add eglSetDamageRegionKHR to GLVND dispatch list</li> + <p></p> + <p>Danylo Piliaiev (1):</p> + <li> st/mesa: Update shader info of ffvp/ARB_vp after translation to NIR</li> + <p></p> + <p>Dave Airlie (2):</p> + <li> draw: free the NIR IR.</li> + <li> llvmpipe/nir: free the nir shader</li> + <p></p> + <p>Dylan Baker (6):</p> + <li> .pick_status.json: Update to 089e1fb287eb9b70c191091128ed5ba7edd2960a</li> + <li> .pick_status.json: Update to 65e2eaa4d3a7095ac438fafb09d1e36a4210966e</li> + <li> .pick_status.json: Update to 28d36d26c2212276e1238fad8f0b12caab97fee8</li> + <li> .pick_status.json: Update to acf7e73be54c7f1cc52fcc9be38a9df26849200e</li> + <li> .pick_status.json: Update to 13ce637f1b28381e72470763ff5e39dd3c562476</li> + <li> .pick_status.json: Update to c3c1f4d6bcc210408f8b180727d269838b38193b</li> + <p></p> + <p>Emil Velikov (4):</p> + <li> glx: set the loader_logger early and for everyone</li> + <li> egl/drm: reinstate (kms_)swrast support</li> + <li> Revert "egl/dri2: Don't dlclose() the driver on dri2_load_driver_common failure"</li> + <li> glx: omit loader_loader() for macOS</li> + <p></p> + <p>Eric Anholt (1):</p> + <li> ci: Remove LLVM from ARM test drivers.</li> + <p></p> + <p>Eric Engestrom (1):</p> + <li> docs/relnotes: add sha256sum for 20.0.4</li> + <p></p> + <p>Hyunjun Ko (1):</p> + <li> nir: fix wrong assignment to buffer in xfb_varyings_info</li> + <p></p> + <p>Ilia Mirkin (1):</p> + <li> nv50: don't try to upload MSAA settings for BUFFER textures</li> + <p></p> + <p>Jason Ekstrand (5):</p> + <li> anv/image: Use align_u64 for image offsets</li> + <li> nir/load_store_vectorize: Fix shared atomic info</li> + <li> spirv: Handle OOB vector extract operations</li> + <li> intel: Add _const versions of prog_data cast helpers</li> + <li> anv: Report correct SLM size</li> + <p></p> + <p>Jose Maria Casanova Crespo (1):</p> + <li> v3d: Primitive Counts Feedback needs an extra 32-bit padding.</li> + <p></p> + <p>Juan A. Suarez Romero (2):</p> + <li> intel/compiler: store the FS inputs in WM prog data</li> + <li> anv/pipeline: allow more than 16 FS inputs</li> + <p></p> + <p>Karol Herbst (2):</p> + <li> clover: fix build with single library clang build</li> + <li> Revert "nvc0: fix line width on GM20x+"</li> + <p></p> + <p>Lionel Landwerlin (7):</p> + <li> iris: properly free resources on BO allocation failure</li> + <li> iris: share buffer managers accross screens</li> + <li> iris: make resources take a ref on the screen object</li> + <li> i965: store DRM fd on intel_screen</li> + <li> i965: share buffer managers across screens</li> + <li> iris: drop cache coherent cpu mapping for external BO</li> + <li> util/sparse_free_list: manipulate node pointers using atomic primitives</li> + <p></p> + <p>Marek Olšák (1):</p> + <li> st/mesa: fix a crash due to passing a draw vertex shader into the driver</li> + <p></p> + <p>Mathias Fröhlich (1):</p> + <li> i965: Move down genX_upload_sbe in profiles.</li> + <p></p> + <p>Matt Turner (1):</p> + <li> meson: Specify the maximum required libdrm in dri.pc</li> + <p></p> + <p>Neil Armstrong (3):</p> + <li> gitlab-ci/lava: fix handling of lava tags</li> + <li> gitlab-ci: add FILES_HOST_URL and move FILES_HOST_NAME into jobs</li> + <li> gitlab-ci: re-enable mali400/450 and t820 jobs</li> + <p></p> + <p>Rhys Perry (1):</p> + <li> aco: fix 1D textureGrad() on GFX9</li> + <p></p> + <p>Rob Clark (1):</p> + <li> nir: fix definition of imadsh_mix16 for vectors</li> + <p></p> + <p>Rohan Garg (1):</p> + <li> ci: Split out radv build-testing on arm64</li> + <p></p> + <p>Samuel Pitoiset (9):</p> + <li> ac/nir: split 8-bit load/store to global memory on GFX6</li> + <li> ac/nir: split 8-bit SSBO stores on GFX6</li> + <li> radv/llvm: enable 8-bit storage features on GFX6-GFX7</li> + <li> ac/nir: split 16-bit load/store to global memory on GFX6</li> + <li> ac/nir: split 16-bit SSBO stores on GFX6</li> + <li> radv/llvm: enable 16-bit storage features on GFX6-GFX7</li> + <li> radv: do not abort with unknown/unimplemented descriptor types</li> + <li> radv/llvm: fix exporting the viewport index if the fragment shader needs it</li> + <li> aco: fix exporting the viewport index if the fragment shader needs it</li> + <p></p> + <p>Tapani Pälli (4):</p> + <li> mesa/st: unbind shader state before deleting it</li> + <li> mesa/st: release variants for active programs before unref</li> + <li> glsl: stop processing function parameters if error happened</li> + <li> mesa/st: initialize all winsys_handle fields for memory objects</li> + <p></p> + <p>Thong Thai (1):</p> + <li> gallium/auxiliary/vl: fix bob compute shaders for deint yuv</li> + <p></p> + <p>Timothy Arceri (1):</p> + <li> radeonsi: don't lower constant arrays to uniforms in GLSL IR</li> + <p></p> + <p>Tobias Jakobi (1):</p> + <li> meson: Link Gallium Nine with ld_args_build_id</li> + <p></p> + <p>Tomeu Vizoso (2):</p> + <li> gitlab-ci: Place files from the Mesa repo into the build tarball</li> + <li> gitlab-ci: Serve files for LAVA via separate service</li> + <p></p> + <p>Vinson Lee (2):</p> + <li> swr/rasterizer: Use private functions for min/max to avoid namespace issues.</li> + <li> swr: Remove Byte Order Mark.</li> + <p></p> + <p>pal1000 (1):</p> + <li> scons/windows: Support build with LLVM 10.</li> + <p></p> + <p></p> +</ul> + +</div> +</body> +</html> |