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author | Neil Roberts <[email protected]> | 2014-07-31 14:07:50 +0100 |
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committer | Neil Roberts <[email protected]> | 2014-08-12 18:23:50 +0100 |
commit | a018a3f3f5542534fd3b274673ef2c2e9c2c2c05 (patch) | |
tree | 498a56114768f834358a1ebab5d71770c25d89cf /docs | |
parent | 817051ab5b71b2c00e20f1b92ccf69c71e7ab70e (diff) |
mesa/meta: Support decompressing floating-point formats
Previously the Meta implementation of glGetTexImage would fall back to
_mesa_get_teximage if the texturing is not using an unsigned normalised
format. However in order to support the half-float formats of BPTC textures we
can make it render to a floating-point renderbuffer instead. This patch makes
decompression_state have two FBOs, one for the GL_RGBA format and one for
GL_RGBA32F. If a floating-point texture is encountered it will try setting up
a floating-point FBO. It will now also check the status of the FBO and fall
back to _mesa_get_teximage if the FBO is not complete.
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'docs')
0 files changed, 0 insertions, 0 deletions