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authorTopi Pohjolainen <[email protected]>2016-05-31 16:47:50 +0300
committerEmil Velikov <[email protected]>2016-06-02 13:28:22 +0100
commit683c6940d83bdf6a0abbebb925234f3fe21d311d (patch)
treefe6faa11346d61eca34829c894fb2ec8cade4b55 /docs
parent2d483256d52eb67ff378b173ef14527fbfe6c9ef (diff)
i965: Add norbc debug option
This INTEL_DEBUG option disables lossless compression (also known as render buffer compression). v2: (Matt) Use likely(!lossless_compression_disabled) instead of !likely(lossless_compression_disabled) (Grazvydas) Update docs/envvars.html Cc: "12.0" <[email protected]> Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> (cherry picked from commit 6ca118d2f402495e88e5d534773007ac680885a2)
Diffstat (limited to 'docs')
-rw-r--r--docs/envvars.html1
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/envvars.html b/docs/envvars.html
index 253aaf26dcd..ed957bd1999 100644
--- a/docs/envvars.html
+++ b/docs/envvars.html
@@ -166,6 +166,7 @@ See the <a href="xlibdriver.html">Xlib software driver page</a> for details.
<li>vec4 - force vec4 mode in vertex shader</li>
<li>spill_fs - force spilling of all registers in the scalar backend (useful to debug spilling code)</li>
<li>spill_vec4 - force spilling of all registers in the vec4 backend (useful to debug spilling code)</li>
+ <li>norbc - disable single sampled render buffer compression</li>
</ul>
</ul>