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authorIlia Mirkin <[email protected]>2014-06-15 16:39:14 -0400
committerIlia Mirkin <[email protected]>2014-07-01 11:34:40 -0400
commit5e04526399ca5d249cc5ec600aa6546356abccbb (patch)
treea17df2b245f3db9d799bdc363734a2bce9c12240 /docs
parent2f2467cb23ce19770c95ce1f004dc11750dffc6d (diff)
nvc0: expose 4 vertex streams, use stream ids in xfb
Signed-off-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'docs')
-rw-r--r--docs/GL3.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index bc418a90808..e9ccf63a7ee 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -108,7 +108,7 @@ GL 4.0:
- Packing/bitfield/conversion functions DONE
- Enhanced textureGather DONE
- Geometry shader instancing DONE
- - Geometry shader multiple streams DONE (i965)
+ - Geometry shader multiple streams DONE (i965, nvc0)
- Enhanced per-sample shading DONE
- Interpolation functions started (Chris)
- New overload resolution rules DONE